Loot Boxes and Gachas – All that Effort for a Digital Reward

Recently, I reviewed the mobile game Azur Lane. While I did enjoy my time with it, I did have a lot of issues with it. My biggest gripe I had with it was its gacha (or loot box) system. Azur Lane is far from the only game to have these, though. The word “gacha” comesContinue reading “Loot Boxes and Gachas – All that Effort for a Digital Reward”

Azur Lane – The Strange World of Anime Girl Battleships, Just Mind the Gacha

Released on: May 20, 2019 Available Platforms: iOS, Android, Price: Free (Has microtransactions and loot boxes) Developed by: Shanghai Manjuu, Xiamen Yongshi Published by: Shanghai Yostar Mobile games often get a bad reputation for being venues for cash grab gacha games. While I agree that there are many games out there claiming to be free,Continue reading “Azur Lane – The Strange World of Anime Girl Battleships, Just Mind the Gacha”

Phantasy Star Online 2 – A Fantastic yet Flawed Gem of an MMORPG.

Released on: April 14 2020 (XBOXOne), May 27 2020 (Windows 10) Available Platforms: XBOXOne, PC (Windows 10) Price: Free (Has an optional subscription service, loot boxes, a battle pass, and microtransactions) Published by: Sega Developed by: Sega I have been waiting a long time to write this review. I initially planned to write it aContinue reading “Phantasy Star Online 2 – A Fantastic yet Flawed Gem of an MMORPG.”

Fire Emblem: Heroes – Great Mobile Game, Mediocre Fire Emblem

Released on: February 2 2017 Available Platforms: iOS, Android Price: Free (Has loot boxes and an optional subscription service) Published by: Nintendo Developed by: Intelligent Systems I have always loved strategy RPGs ever since I played Ogre Battle 64: Person of the Lordly Calibur on the Nintendo 64 way back in the day. One seriesContinue reading “Fire Emblem: Heroes – Great Mobile Game, Mediocre Fire Emblem”

Monetization in Games – When Full Retail Price Just Isn’t Enough

        The idea of getting more money from players after a video game has been acquired is a hot topic in the game industry. With the rise of mobile gaming, it is all too common to see these kinds of additional purchases even when the customer already paid full retail price toContinue reading “Monetization in Games – When Full Retail Price Just Isn’t Enough”